Jun 27, 2006, 04:43 PM // 16:43
|
#1
|
Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
|
Displacement.. bugged?
Well yes it is..
ok i ran tests.. and yes it is bugged
but heres proof lol
ran my build to have a level 8 sprit, with 3 spawning power to get ~227 health
normally it would take 6 evasions for it to die, if it is taking 45 each time, which it should.
If bugged it should take only four.
Low and behold i went to test it and it took 4 swings and that spirit died.
anyway heres the formula i used for the health so it would work out
70+((spirit level-1)*20)*(1+ spawning level*.04)
so 70+((8-1)*20)*(1+3*.04)
and do the rest on a calculator to get rid of any possible human error and you get
226.8
health
|
|
|
Jun 27, 2006, 06:03 PM // 18:03
|
#2
|
Ascalonian Squire
Join Date: Nov 2005
Guild: LowLand Lions
Profession: W/Mo
|
You should let someone take swings at you, not at the spirit.
|
|
|
Jun 27, 2006, 06:40 PM // 18:40
|
#3
|
Jungle Guide
Join Date: Mar 2006
Guild: Lost Haven
Profession: A/Mo
|
er it was hitting me.. otherwise the test be worthless
|
|
|
Jun 28, 2006, 02:43 AM // 02:43
|
#4
|
Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
|
It's been tested and confirmed (by me, lol) that Displacement ALWAYS takes 60 dmg, regardless of your level in Communing, which makes the Skill Description say that it takes less dmg.
Makkert is aware if this and will include it in his guide - Connecting with the Spirit World.
Methinks that Anet will fix this at some point though.
|
|
|
Jul 03, 2006, 02:33 PM // 14:33
|
#5
|
Academy Page
Join Date: Aug 2005
Location: Belgium (europe)
Guild: RunningRangers [RR]
|
Guildwiki says the same.
Currently bugged.
|
|
|
Jul 05, 2006, 11:41 PM // 23:41
|
#6
|
Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
|
I noticed the same thing. It was always dying abnormally fast. It needs to be fixed, alaong with all the other bugged Rt skills.
|
|
|
Jul 08, 2006, 06:22 PM // 18:22
|
#7
|
Ascalonian Squire
Join Date: Jun 2005
Location: The Land of Oz
Guild: The Shadowlight Order
|
Quote:
Originally Posted by TheLordOfBlah
I noticed the same thing. It was always dying abnormally fast. It needs to be fixed, alaong with all the other bugged Rt skills.
|
What else is bugged besides this and Spirit Light Weapon?
|
|
|
Jul 09, 2006, 01:28 AM // 01:28
|
#8
|
Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
|
How is Spirit Light Weapon bugged? As far as I know, It just sucks real bad, and seems to function just like it's supposed to.
|
|
|
Jul 11, 2006, 08:47 PM // 20:47
|
#9
|
Academy Page
Join Date: Jun 2005
Location: Atlanta, GA
Profession: Me/Mo
|
Quote:
Originally Posted by frojack
How is Spirit Light Weapon bugged? As far as I know, It just sucks real bad, and seems to function just like it's supposed to.
|
QFT.
Now, if you believe that the description is a misprint and it should really say: "For 10 seconds, target ally gains 3...13 Health each second. At the end of 10 seconds, Spirit Light Weapon is renewed for 10 additional seconds if that ally is near a Spirit."
Then yes, I would consider it bugged because it works the exact opposite to that.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 02:05 PM // 14:05.
|